Artificial Intelligence and Games
Wydawca: Springer
Druk
EN
2019
Artificial Intelligence and Games This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. Autor: Georgios N. Yannakakis, Julian Togelius Wydawnictwo: Springer Rok wydania: 2019 Okładka: miękka Liczba stron: 337 Wymiary: 15.5 x 23.5 x 2.5 cm Ilustracje: 76 Illustrations, color; 7 Illustrations, black and white Język: angielski ISBN: 9783319875767
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